This suggests that it is more than adequately meeting the needs and desires of the people who are still here. The first is that it was good enough to still have an active community after more than 10 years, even if the community is rather small. If you're trying to get current Civ 2 players/designers to participate in FreeCiv, you have to appreciate some things about Civ 2. Civ2 designers already have a numbers problem. If someone designs for FreeCiv, it follows that even less people would play their scenarios than if they continued with Civ2. My guess is that less people play FreeCiv than Civ2. The number of active Civ2 scenario designers is very small. You're trying to recruit from a dwindling community. The other problem you face is one of numbers. I can tell you, as a ToT player/designer, that it took years and many high quality scenarios to convince many Civ2 fans to take a second look at that game - and this is essentially just a newer version of a game they were already playing. If you're short of manpower in that department, then I'm afraid you're going to be stuck in a bit of a rut. If you want to hook new scenario players and designers, someone from the existing FreeCiv community is going to have to produce a scenario (or ten) that's really worth playing. How many completed scenarios exist for FreeCiv? Last time I looked (a few years ago, now) there were none and the documentation was scant. You're asking designers from one game to hop on over to another in which they have little or no experience playing or designing. Scenario designers were players before they ever became designers. Sorry mate, but you have your business model arse backwards. We're still not using graphics that would make any sense with the ruleset, but classic ruleset type gfx as fallback (See screenshot ) It's no longer mine alone, but now part of freeciv project. Oh, and self-promotion part: Today the Alien World ruleset I talked last time changed hands (well, I'm on both sides, but still). I'm presenting it to other audiences as well. Your rv and mymod.tilespec files should be in freeciv data directory root, but as they contain paths to everything else, you can otherwise setup your directory structure as you wish.Īlso, I'd still be interested to get feedback about the freeciv modding tutorial draft I wrote for you. If that "scenario must spread over many folders" is really the biggest problem, we've got it really easy Flexibility and power of freeciv: Nothing forces you to setup scenario that way, it's just customary (for a reason, but still). The reason I'm checking here again today is that maybe we can achieve something together (between some individuals at least) even though larger movement to freeciv modding is rather unlikely. It always amazes me to notice how the most minor things, byproducts, such as support for bigger number of nations, in freeciv are what you are interested about. We can fix some minor problem here and there, but the big picture remains that freeciv devs and SL have incompatible philosophies to civ modding. To sum: Freeciv is more totally configurable than civ2, but that comes with the cost that simple modding is harder (things are not simply something but one can configure what they are) SL at large seems to prefer simplicity over power and flexibility.
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